Game.polybeatsconfig
Somewhat important, but not the make-or-break of a theme. This controls stuff inside the game scenes and Results scene.
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Game.polybeatsconfig (file)
This file controls colors and variables of some things inside the actual game scenes, and Results scene.
Part 1.
Game.polybeatsconfig [Part 1] format 2. 'Jetbrains Mono' font. Captured with CodeSnap™.
TextColors
The color of the statistic objects inside the game scene.
"Grade_TextColor" - The color of the text that shows your grade on the bottom-left of the screen.
Default Color: FFFFFF
Best Practices: Keep it consistent with other pieces of text in the scene.
"Accuracy_TextColor" - The color of the text below the Grade, that shows your accuracy percentage.
Default Color: FFFFFF
Best Practices: Keep it consistent with other pieces of text in the scene.
"ScoreLabel_TextColor" - The color of the text above the actual score value, which says "SCORE".
Default Color: FFFFFF
Best Practices: Keep it consistent with other pieces of text in the scene.
"Score_TextColor" - The color of the text that shows the actual score value.
Default Color: FFFFFF
Best Practices: Keep it consistent with other pieces of text in the scene.
"ComboLabel_TextColor" - The color of the text above the actual combo value, which says "COMBO".
Default Color: FFFFFF
Best Practices: Keep it consistent with other pieces of text in the scene.
"Combo_TextColor" - The color of the text that shows the actual combo value.
Default Color: FFFFFF
Best Practices: Keep it consistent with other pieces of text in the scene.
HUD
The HUD the player sees while playing.
"ProgressBar_SliderBackingColor" - The color of the part of the Progress Bar that is not filled. (The sprite behind the fill sprite).
Default Color: 525151
Best Practices: Preferably keep it the same/similar color as the scrollbar backing color.
"ProgressBar_SliderFillColor" - The color of the part of the Progress Bar that is on top of the Slider Backing.
Default Color: FA0165
Best Practices: Preferably keep it the same/similar color as the scrollbar color.
"ProgressBar_SliderTextColor" - The color of the text that's in the Progress Bar.
Default Color: FFFFFF
Best Practices: None, just make it good.
Pause Menu
The menu that shows when a player presses Escape while playing a level.
"PanelColor" - This is used for the panel behind the menu.
Default Color: 000000
Best Practices: You're gonna see a lot of these. It's good to keep them all at the same color, preferably dark if you're keeping your text at a lighter color.
"Pause_TextColor" - The title near the top of the screen for the menu, which says "PAUSE".
Default Color: FFFFFF
Best Practices: Preferably keep it the same color as other text.
Part 2.
Game.polybeatsconfig [Part 2] format 2. 'Jetbrains Mono' font. Captured with CodeSnap™.
Results Menu
The menu where we show the player their stats.
"Background_Color" - The color of the background image.
Default Color: FFFFFF
Best Practices: The default one has colors already, so unless you wanna change the sprite, keep this at FFFFFF.
"PassState_LoseBackingColor" - The color of the top panel when a player fails the map.
Default Color: C83E00
Best Practices: Make it a red-er color to show the skill issue.
"PassState_LoseTextColor" - The color of the text in the top panel when a player fails the map.
Default Color: FFFFFF
Best Practices: Contrast the color of the top panel for this one. Probably have it be FFFFFF.
"PassState_PassBackingColor" - The color of the top panel when a player passes the map.
Default Color: 960040
Best Practices: Make it a normal color to show the player passed.
"PassState_PassTextColor" - The color of the text in the top panel when a player passes the map.
Default Color: FFFFFF
Best Practices: Contrast the color of the top panel for this one. Probably have it be FFFFFF.
"PassState_FullComboBackingColor" - The color of the top panel when a player gets a full combo (doesn't have a single miss) on the map.
Default Color: 53039F
Best Practices: Make it a decent color to show the player got an above-average rating.
"PassState_FullComboTextColor" - The color of the text in the top panel when a player gets a full combo (doesn't have a single miss) on the map.
Default Color: FFFFFF
Best Practices: Contrast the color of the top panel for this one. Probably have it be FFFFFF.
"PassState_MaximumPerfectionBackingColor" - The color of the top panel when a player gets a Maximum Perfection rating on the map.
Default Color: 007C91
Best Practices: Make it a brighter color to show how good the player's progress was.
"PassState_MaximumPerfectionTextColor" - The color of the text in the top panel when a player gets a Maximum Perfection rating on the map.
Default Color: FFFFFF
Best Practices: Contrast the color of the top panel for this one. Probably have it be FFFFFF.
"SongName_TextColor" - The color of the text that shows the song name.
Default Color: FFFFFF
Best Practices: Keep it consistent with other pieces of text in the scene.
"SongDifficulty_TextColor" - The color of the text that shows the difficulty that was being played.
Default Color: FFFFFF
Best Practices: Keep it consistent with other pieces of text in the scene.
"Statistics_BackingColor" - The color of the panel that shows every other statistic on the Results menu.
Default Color: FFFFFF
Best Practices: Keep it consistent with other pieces of text in the scene.
"Grade_TextColor" - The color of the text that shows your grade.
Default Color: FFFFFF
Best Practices: Keep it consistent with other pieces of text in the scene.
"GeneralStats_TitleTextColor" - The color of the text at the top of the General Stats part of the Statistics panel (on the top-left.)
Default Color: FFFFFF
Best Practices: Keep it consistent with other pieces of text in the scene.
"GeneralStats_SkillPointsLabelColor" - The color of the text that says "SKILL POINTS". It's to the left of it's actual value.
Default Color: FF83D5
Best Practices: Make this a different color from other stats to make it stand out.
"GeneralStats_SkillPointsValueColor" - The color of the text that shows the skill points awarded for that play.
Default Color: FF83D5
Best Practices: Keep this the same color as it's label.
"GeneralStats_ScoreLabelColor" - The color of the text that says "SCORE". It's to the left of it's actual value.
Default Color: FFFFFF
Best Practices: Keep this consistent with other stats.
"GeneralStats_ScoreValueColor" - The color of the text that shows the score awarded for that play.
Default Color: FFFFFF
Best Practices: Keep this the same color as it's label.
"GeneralStats_NotesHitLabelColor" - The color of the text that says "NOTES HIT". It's to the left of it's actual value.
Default Color: FFFFFF
Best Practices: Keep this consistent with other stats.
"GeneralStats_NotesHitValueColor" - The color of the text that shows the notes hit in that play.
Default Color: FFFFFF
Best Practices: Keep this the same color as it's label.
"GeneralStats_HighestComboLabelColor" - The color of the text that says "HIGHEST COMBO". It's to the left of it's actual value.
Default Color: FFFFFF
Best Practices: Keep this consistent with other stats.
"GeneralStats_HighestComboValueColor" - The color of the text that shows the highest combo achieved in that play.
Default Color: FFFFFF
Best Practices: Keep this the same color as it's label.
"GeneralStats_AccuracyLabelColor" - The color of the text that says "ACCURACY". It's to the left of it's actual value.
Default Color: FFFFFF
Best Practices: Keep this consistent with other stats.
"GeneralStats_AccuracyValueColor" - The color of the text that shows the accuracy achieved in that play. It's a percentage.
Default Color: FFFFFF
Best Practices: Keep this the same color as it's label.
"Divider_Color" - The color of the image that divides the General and Game Stat parts.
Default Color: FF006C
Best Practices: Make the color of the divider stand out against the text colors.
"GameStats_TitleTextColor" - The color of the text at the top of the Game Stats part of the Statistics panel (on the top-right.)
Default Color: FFFFFF
Best Practices: Keep it consistent with other pieces of text in the scene.
"GameStats_PerfectLabelColor" - The color of the text that says "PERFECT?!". It's to the left of it's actual value.
Default Color: 00FDFF
Best Practices: Make this a different color from other stats to make it stand out.
"GameStats_PerfectValueColor" - The color of the text that shows how many "Perfect" accuracy ratings the player got in that play.
Default Color: 00FDFF
Best Practices: Keep this the same color as it's label.
"GameStats_BetterLabelColor" - The color of the text that says "BETTER!". It's to the left of it's actual value.
Default Color: FFFFFFF
Best Practices: Keep this consistent with other stats.
"GameStats_BetterValueColor" - The color of the text that shows how many "Better" accuracy ratings the player got in that play.
Default Color: FFFFFF
Best Practices: Keep this the same color as it's label.
"GameStats_DecentHitLabelColor" - The color of the text that says "DECENT!". It's to the left of it's actual value.
Default Color: FFFFFFF
Best Practices: Keep this consistent with other stats.
"GameStats_DecentHitValueColor" - The color of the text that shows how many "Decent" accuracy ratings the player got in that play.
Default Color: FFFFFF
Best Practices: Keep this the same color as it's label.
"GameStats_BadHitValueColor" - The color of the text that says "BAD HITS.". It's to the left of it's actual value.
Default Color: FFFFFFF
Best Practices: Keep this consistent with other stats.
"GameStats_BadHitValueColor" - The color of the text that shows how many "Bad" accuracy ratings the player got in that play.
Default Color: FFFFFF
Best Practices: Keep this the same color as it's label.
"GameStats_MissLabelColor" - The color of the text that says "MISSES...". It's to the left of it's actual value.
Default Color: FFFFFFF
Best Practices: Keep this consistent with other stats.
"GameStats_MissValueColor" - The color of the text that shows how many "Miss" accuracy ratings the player got in that play.
Default Color: FFFFFF
Best Practices: Keep this the same color as it's label.
Next Section: Configurable Sprites
This is a little unknown and still being expanded constantly, but this is a list of all the changeable sprites inside Poly Beats.